Saltbound

By Steph10
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Halfmast Games

Four people, one game, no publisher. Working since 2022 out of a converted ground floor near Bolhão.

Porto, Portugal

Four people and a bad idea that stuck

Halfmast started as three of us leaving the same mid sized studio in the same month in 2022, which was less a plan than a coincidence with good timing. Aurelia had been carrying the salvage idea around for years and nobody at the old place would touch it, because a game with no combat, no progression and no win state is not a pitch, it is a resignation letter. We built the prototype in eleven weeks to prove it to ourselves. The cargo bay held eight objects because that was what fitted on screen at the resolution we were testing at. We have never changed it.

Team

4 full time, 2 contract

In development

Since March 2022

Engine

Godot 4, open source top to bottom

Funding

Self funded plus a Portuguese arts grant

Publisher

None, and none wanted

🎮🌊🕯️01.03.2022 – 01.06.2026
01.03.2022Three of us leave the same studio in the same month. The prototype is eleven weeks and looks terrible. The eight slot bug ships as a feature.
01.03.2022
01.01.2023The arts grant lands. It is not much but it is eighteen months of not panicking, which turns out to be the thing that mattered.
01.01.2023
01.05.2024First public build at a small festival in Lisbon. Forty people play it. Four of them cry, which we did not plan for and still do not entirely understand.
01.05.2024
01.09.2025The voice recordings. Thirty one performers, mostly people from around Porto who had never done this. The non professional read is the whole texture of the game.
01.09.2025
01.06.2026Feature complete. Early Access date set. The archive works, the city is finite, and nobody has asked for a ninth slot in two years.
01.06.2026
"

Godot has cost us maybe three weeks total across four years. The tooling argument is over and most people have not noticed.

"

Tomás Vieira

Why there is no publisher

We got offers. Two of them were good, in the sense that the money was real. Both wanted the same three things: a threat in the water, a slot upgrade, and an ending you could fail. That is a reasonable set of asks, and it is also the exact list of things that would turn Saltbound into something else. So we said no, kept the grant, and stayed four people. It means the game is smaller than it could be. It also means it is the game.

4years, 4 people, 0 publishers, 1 game

31voices, mostly first timers, all from around Porto

Everyone here is invented. Halfmast Games does not exist and neither do Aurelia, Tomás or the other two.

The studio photograph is procedurally generated abstract art, not a real place and not real people.