Saltbound

By Steph10
Windows, macOS, Linux
Scroll to open
2 months and21 days and05:39:16

What Early Access means here, exactly

Two districts at launch, the Terraces and the Spires, which is about eighty rooms and twelve hundred objects. The Cannery and the Tunnels come during. The archive is complete and working from day one, because the archive is the game and shipping it half built would make the whole thing pointless. We are estimating twelve to fifteen months. We have been wrong about a date before and will probably be wrong about this one, so treat it as an intention rather than a promise.

Early Access β†’ 1.0

Two districts to four, twelve hundred objects to twenty four hundred, and the ending that only makes sense once the city is finite.

Early Access

8 October 2026

At launch

2 districts, ~1200 objects

Estimated in EA

12 to 15 months

Price

19.50, and it does not go up at 1.0

Never

No DLC, no season pass, no ninth slot

done
Open

The archive. Eight slots in, a public record out, no judgement attached.

done
Open

Voice playback for all authored objects, including the interrupt behaviour.

done
Open

The Terraces and the Spires, hand authored, roughly eighty rooms.

building
In Progress

Lamp battery rebalance. Thirty four minutes is currently a little generous in the Spires.

Due 08.10.2026
building
In Progress

Accessibility pass. Full subtitle control, playback speed, and a colourblind lamp mode.

Due 08.10.2026
after launch
Open

The Cannery. Two years of rot before the water, and the hardest art problem in the game.

after launch
Open

The Tunnels, and the long uncertainty about whether anybody died down there.

after launch
Open

The 1.0 ending. It only works once all four districts are in and the city is genuinely finite.

Price does not rise at 1.0. If you buy into Early Access you have bought the whole thing.

No DLC and no season pass. The city is finite by design and selling more of it would break the only rule that matters.

"

People ask for a ninth slot about once a week. It is the most reasonable request we get and we will never do it. The moment the bay is big enough, you stop choosing, and choosing is what you paid for.

"

Aurelia Sant

Early Access for a game about permanent choices is a slightly absurd proposition, because the whole point is that you cannot go back and we are shipping something we will keep changing. We do not have a clean answer to that. If you have one, the devlog co

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Saltbound is a fictional game built as a Slatesource showcase. There is no Early Access, no 8 October date and nothing to buy. Halfmast Games, Vellamar and every person quoted here are invented, and the artwork is procedurally generated placeholder.