![Make a Text Adventure with Twine](https://cdn.slatesource.com/1/6/7/167f3ab2-2047-4887-9c98-73b90be1e769.jpg)

# Make a Text Adventure with Twine

- [Made in Slatesource](https://slatesource.com/u/kairenner/make-a-text-adventure-with-twine-974)
- By [KaiRenner](https://slatesource.com/u/KaiRenner)
- Entertainment & Media
- Created on Mar 21, 2026

> A text adventure is a conversation between the writer and a reader who believes they are in control.
>
> — KaiRenner · 26th of April 2026

## Creating a Text Adventure with Twine

Creating a text adventure game with Twine. Covers story structure, branching passage logic, CSS and JavaScript styling, and publishing to itch.io or your own site.

**30** to 50 Passages

**2** Formats

Story Structure

Map your branches before writing. Identify the spine: the path from start to the main ending. Branches should return to the spine or lead to alternate endings. Avoid dead ends that strand the player.

Writing Passages

Keep each passage short enough to read in under 30 seconds. End every passage with a meaningful choice. Avoid choices that are clearly wrong. Use variables to track player decisions across passages.

Publishing the Game

Export to HTML from Twine. Upload to itch.io as an HTML file with the web playable flag enabled. Test on mobile before publishing as Twine games are often played on phone browsers.

Pre-Publish Checklist

0%

All passages reachable from start

No broken links in passage map

All endings reached and tested

Styling applied and readable on mobile

Title and author set in Story Settings

HTML file exported and tested locally

Twine games are often underestimated as a format. Strong writing and a tight branching structure can produce experiences that rival much larger productions. Scope small and finish.

[Official Twine editor and documentation](https://twinery.org/?utm_source=slatesource)