:QUOTE [quotetype:personal] A zine does not need to be perfect. It needs to be made and handed to someone. :INFO Designing and Printing a Tabletop RPG Zine at Home Designing and printing a tabletop RPG zine at home. Covers the full pipeline from game design concept through writing, layout, home printing, and saddle stitch binding. :COUNTER.half 8 to 16 Pages | :COUNTER.half A5 Format :PATH Game Design Define the core mechanic before writing. Choose a resolution system: dice pool, single die, card draw, or diceless. Write a one-sentence pitch. Scope the zine to what fits in your page count. :PATH Writing the Content Write rules first, fiction second. Use plain language. Leave room for player interpretation. Include at least one random table. Write procedures, not just descriptions. :PATH Printing and Binding Print duplex on A4 or letter paper, saddle stitch on A5 fold. Use a long-arm stapler or awl and waxed thread for binding. Print a cover on heavier card stock if possible. :CHECKLIST Zine Production Checklist [ ] Core mechanic finalized [ ] Page count set before writing [ ] Layout complete with bleed margins [ ] Proofread once on screen and once printed [ ] Cover designed and print-ready [ ] Binding materials ready :NOTE Print one copy first as a proof before printing the full run. Check page order, margins, and fold alignment on the proof copy before committing to paper.