:INFO Creating Pixel Art Characters for Games with Aseprite Creating pixel art character sprites for games using Aseprite. Covers canvas sizing, building a limited color palette, and animating walk and idle cycles. :COUNTER.half 16 x 16 px | :COUNTER.half 4 to 8 Colors :PATH Setup and Canvas Install Aseprite. Create a new file at 16x16 or 32x32 pixels depending on your style target. Set the color mode to indexed. Define your palette before drawing. Use a reference from a game you admire. :PATH Character Design Start with a silhouette. A readable silhouette at small size is the first test of a good character design. Add detail only after the silhouette reads clearly. Limit your color count strictly. :PATH Animation Animate the idle first (2 to 4 frames). Then the walk cycle (6 to 8 frames). Use Aseprite's onion skinning to track motion. Export sprite sheets with the built-in JSON export for use in Godot, Unity, or GameMaker. :CHECKLIST Character Production Checklist [ ] Canvas size set and consistent across all frames [ ] Palette defined and locked before drawing [ ] Silhouette readable at 1x scale [ ] Idle animation looping cleanly [ ] Walk cycle exported as sprite sheet [ ] JSON data exported alongside sprite sheet :NOTE Aseprite is the industry standard for pixel art and costs around 20 USD as a one-time purchase. The source code is also available to compile for free if you prefer. It is worth purchasing to support development. :LINK https://www.aseprite.org/docs/ Official Aseprite documentation and animation tutorials