![Saltbound](https://cdn.slatesource.com/0/9/0/0906c83c-c353-45e8-b9b0-0abad70cbe93.webp)

# Saltbound

- [Made in Slatesource](https://slatesource.com/@steph/saltbound)
- By [Steph](https://slatesource.com/@steph)
- Created on Jul 18, 2026

![](https://cdn.slatesource.com/3/c/a/3cab8df1-30d0-4192-bf9b-1e523f3f2eb3.webp)

## EightEight slotsslots. A wholewhole citycity.

VellamarVellamar wentwent underunder in oneone nightnight, eleveneleven yearsyears agoago. The waterwater stoppedstopped fortyforty metresmetres aboveabove the tallesttallest spirespire and simplysimply stayedstayed. You are a salvorsalvor, licensedlicensed, alonealone, workingworking a lamplamp throughthrough roomsrooms nobodynobody has openedopened sincesince. RaiseRaise an objectobject and it playsplays backback oneone memorymemory of whoeverwhoever ownedowned it. RaiseRaise anotheranother and you learnlearn what they lostlost. Your cargocargo baybay holdsholds eighteight. The citycity holdsholds thousandsthousands. WhateverWhatever you carrycarry to the surfacesurface goesgoes into the archivearchive, and the archivearchive is what the worldworld will callcall the truthtruth about this placeplace.

Genre

Hand painted narrative salvage

A dive

20 to 40 minutes, no save inside

Cargo

8 slots, permanent, never upgraded

Combat

None. The dark is the only threat

Engine

Godot 4, four people, Porto

> The salvor shall not be held responsible for what the city is remembered as. The salvor shall only be held responsible for what the salvor brought up.

## The rulerule that makesmakes it a gamegame

NothingNothing in VellamarVellamar respawnsrespawns and nothingnothing waitswaits. The lamplamp batterybattery is the only clockclock you have, and lightlight is finitefinite in a wayway airair nevernever is herehere. When the lamplamp diesdies you are not killedkilled, you are simplysimply leftleft in the darkdark with whateverwhatever you were holdingholding, and the divedive endsends where it endsends. ThereThere is no inventoryinventory managementmanagement, no droppingdropping somethingsomething at the airlockairlock to sneaksneak a ninthninth objectobject pastpast the rulesrules. EightEight is eighteight. That constraintconstraint is the entireentire designdesign, and everyevery otherother systemsystem existsexists to makemake it hurthurt.

![](https://cdn.slatesource.com/1/e/0/1e000b7a-9cf2-4655-a71d-48900c4990f1.webp)

## The descentdescent

You go downdown alonealone, lamplamp firstfirst, pastpast the spiresspires and into waterwater nobodynobody has surveyedsurveyed sincesince the nightnight it happenedhappened.

![](https://cdn.slatesource.com/7/0/c/70c3fc04-b6c2-4855-8132-026bf584fb70.webp)

## The facadefacade

WindowsWindows stillstill holdhold lightlight where a batterybattery somewheresomewhere refusesrefuses to diedie. Those roomsrooms are alwaysalways worthworth openingopening.

![](https://cdn.slatesource.com/1/9/4/1941d9d5-e124-460b-aede-141b78d5cef6.webp)

## The playbackplayback

TouchTouch an objectobject and it givesgives you oneone memorymemory. Only oneone, only onceonce, and only whilewhile your lamplamp stillstill holdsholds.

![](https://cdn.slatesource.com/b/d/8/bd820067-fa6d-4b6d-9671-515ed898d5f0.webp)

## The choicechoice

FiveFive of eighteight, and threethree floorsfloors leftleft. This is the actualactual gamegame, and it is where everyevery divedive quietlyquietly fallsfalls apartapart.

There is no completionist route. The developers have said flatly that a hundred percent archive is not reachable and will never be patched in. Saltbound is finished when you decide it is.

# You have one slot left and four floors unopened. What do you raise?

Log in to vote

![Gallery image 1](https://cdn.slatesource.com/1/e/0/1e000b7a-9cf2-4655-a71d-48900c4990f1.webp)

![Gallery image 2](https://cdn.slatesource.com/8/4/d/84d27216-50de-47c5-ace2-25f3eb807985.webp)

![Gallery image 3](https://cdn.slatesource.com/7/0/c/70c3fc04-b6c2-4855-8132-026bf584fb70.webp)

1 / 6

> We built the cargo bay small on the first prototype because we ran out of time to make it bigger. Then we played it, and realised the bug was the game.

[The dive log, the soundtrack and the Early Access date](https://saltbound.game/?utm_source=slatesource)

Saltbound is a fictional game invented as a Slatesource showcase. Halfmast Games, Vellamar and every person named here are made up, the artwork is procedurally generated placeholder, and saltbound.game is not a real site. Nothing on this slate is purchasable and nothing here describes a real product.