:INFO The Glasswright Codex Aerthys is a world lit from within. Its mages, the Glasswrights, shape living glass that bends and stores light the way our world stores heat. A single page from their codex follows, the kind a travelling scholar would carry to name what they met on the road and survive it. | :JOURNEY The Glasswar Saga 2 Dawn 3 Ambition 5 Ruin 4 Patience 4 Hope 5 Wonder :PROFILE [image:https://slatesource-media.s3.amazonaws.com/a/0/9/a099f3b1-802b-4116-85d5-220cfd31edc5.webp?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Date=20260622T210111Z&X-Amz-SignedHeaders=host&X-Amz-Credential=AKIA6PWPI77XKVCG2MNW%2F20260622%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Expires=21600&X-Amz-Signature=d0a9dfda7c7edfc933e54b0a001b79ebed3c8d51295f5fe3c64ffffa0881e521] Sera of House Veil The Refracted City Keeper of the only tint that holds moonlight till dawn. | :MAP 12,40,The Refracted City 14.5,38.5,The Dark Third [FOOT] 10.5,42,The Great Lens, cracked [FOOT] 13,44,The First Kiln, ruined [FOOT] :GALLERY [displaystyle:travel] :TIMELINE 🔮🏛️🌈 1-01-01 | The First Age. Light is wild and glass is born. The kilns are lit and never let go cold. 420-01-01 | The Second Age. The Seven Houses war over colour and the Great Lens is shattered. 900-01-01 | The Third Age. The Clear Accord holds and the first panes begin to grow without a wright. :QUOTE [quotetype:plain, subtitle:a proverb of the Glasswrights] Glass forgets nothing. Cut it and it keeps the shape of the blade. Be careful what light you let it learn. | :COUNTER 7 noble houses still hold a working kiln | :NOTE A scholar's warning. Never thank a Glasswright for their light. To name the gift is to owe it, and the living panes keep a longer memory of debts than any ledger.