
Jobs cut in July 2026 restructure
3,200 (20% of Xbox division)
Revenue return on non-Activision investment
64 cents per dollar
Total invested over 5 years outside Activision Blizzard
$20+ billion
Studios divested or made independent
4 in a single week
On July 6, 2026, Xbox CEO Asha Sharma sent an internal memo that sent shockwaves through the gaming world. Microsoft had spent the better part of a decade buying every major studio it could find, from the makers of Minecraft to the publisher of Call of Duty. The bet was simple: own the content, own the players, own the future of gaming. It did not work out that way. Revenue fell. Hardware sales collapsed. And in one memo, Sharma declared a full reset.
"Excluding Activision Blizzard King, we invested more than $20 billion over five years in content, platform, and hardware, yet our annual revenue declined by nearly $500 million during the same period. This trajectory cannot continue.
"Asha Sharma · Xbox CEO · internal memo July 6 2026
What Xbox Still Has The franchises Microsoft is doubling down on: Minecraft (Mojang reports directly to Sharma), Halo (Campaign Evolved out July 28), Gears of War E-Day (October 6), Forza Horizon 6, and the full Activision Blizzard King library including Call of Duty and Candy Crush. The Elder Scrolls 6 and Fable remain in development with no release dates.
The Numbers That Sank the Ship Xbox hardware revenue fell 25% in FY2025, then 29%, 32%, and 33% in the next three quarters. Content and services growth, which briefly surged after the Activision close, turned negative by late 2025. Sharma's memo noted that in a typical year the division lost 64 cents for every dollar invested in non-Activision studios. Operating margins ran at 3 to 10 times lower than comparable platform and publishing businesses.