
Aerthys is a world lit from within. Its mages, the Glasswrights, shape living glass that bends and stores light the way our world stores heat. A single page from their codex follows, the kind a travelling scholar would carry to name what they met on the road and survive it.
Wonder
/
Age

Keeper of the only tint that holds moonlight till dawn.


"Glass forgets nothing. Cut it and it keeps the shape of the blade. Be careful what light you let it learn.
"a proverb of the Glasswrights
7noble houses still hold a working kiln
A scholar's warning. Never thank a Glasswright for their light. To name the gift is to owe it, and the living panes keep a longer memory of debts than any ledger.